/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

/* ScriptData
SDName: Bloodmyst_Isle
SD%Complete: 80
SDComment: Quest support: 9670, 9756(gossip items text needed).
SDCategory: Bloodmyst Isle
EndScriptData */

/* ContentData
mob_webbed_creature
npc_captured_sunhawk_agent
EndContentData */

#include "ScriptPCH.h"

/*######
## mob_webbed_creature
######*/

//possible creatures to be spawned
const uint32 possibleSpawns[32] = {17322, 17661, 17496, 17522, 17340, 17352, 17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550, 17330, 17701, 17321, 17680, 17325, 17320, 17683, 17342, 17715, 17334, 17341, 17338, 17337, 17346, 17344, 17327};

class mob_webbed_creature : public CreatureScript
{
public:
    mob_webbed_creature() : CreatureScript("mob_webbed_creature") { }

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new mob_webbed_creatureAI (pCreature);
    }

    struct mob_webbed_creatureAI : public ScriptedAI
    {
        mob_webbed_creatureAI(Creature *c) : ScriptedAI(c) { }

        void Reset() { }

        void EnterCombat(Unit* /*who*/) { }

        void JustDied(Unit* Killer)
        {
            uint32 spawnCreatureID = 0;

            switch (urand(0,2))
            {
            case 0:
                spawnCreatureID = 17681;
                if (Killer->GetTypeId() == TYPEID_PLAYER)
                    CAST_PLR(Killer)->KilledMonsterCredit(spawnCreatureID, 0);
                break;
            case 1:
            case 2:
                spawnCreatureID = possibleSpawns[urand(0,30)];
                break;
            }

            if (spawnCreatureID)
                me->SummonCreature(spawnCreatureID, 0.0f, 0.0f, 0.0f, me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
        }
    };
};

/*######
## npc_captured_sunhawk_agent
######*/

#define C_SUNHAWK_TRIGGER 17974

#define GOSSIP_HELLO_CSA     "[PH] "
#define GOSSIP_SELECT_CSA1   "[PH] "
#define GOSSIP_SELECT_CSA2   "[PH] "
#define GOSSIP_SELECT_CSA3   "[PH] "
#define GOSSIP_SELECT_CSA4   "[PH] "
#define GOSSIP_SELECT_CSA5   "[PH] "

class npc_captured_sunhawk_agent : public CreatureScript
{
public:
    npc_captured_sunhawk_agent() : CreatureScript("npc_captured_sunhawk_agent") { }

    bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
    {
        pPlayer->PlayerTalkClass->ClearMenus();
        switch (uiAction)
        {
        case GOSSIP_ACTION_INFO_DEF+1:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
            pPlayer->SEND_GOSSIP_MENU(9137, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+2:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
            pPlayer->SEND_GOSSIP_MENU(9138, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+3:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
            pPlayer->SEND_GOSSIP_MENU(9139, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+4:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
            pPlayer->SEND_GOSSIP_MENU(9140, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+5:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
            pPlayer->SEND_GOSSIP_MENU(9141, pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+6:
            pPlayer->CLOSE_GOSSIP_MENU();
            pPlayer->TalkedToCreature(C_SUNHAWK_TRIGGER, pCreature->GetGUID());
            break;
        }
        return true;
    }

    bool OnGossipHello(Player* pPlayer, Creature* pCreature)
    {
        if (pPlayer->HasAura(31609) && pPlayer->GetQuestStatus(9756) == QUEST_STATUS_INCOMPLETE)
        {
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_CSA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
            pPlayer->SEND_GOSSIP_MENU(9136, pCreature->GetGUID());
        }
        else
            pPlayer->SEND_GOSSIP_MENU(9134, pCreature->GetGUID());

        return true;
    }
};

void AddSC_bloodmyst_isle()
{
    new mob_webbed_creature();
    new npc_captured_sunhawk_agent();
}
